Controls:
Move with W,A,S,D
Turn on/Increase - Mouse wheel up
Turn off/decrease - Mouse wheel down

I's recommended to use headphones!

In this unconventional space horror game, you have to survive long enough on a failing space station to get rescued. Monitor your remaining power and oxygen and operate the station.

Slight spoilers: 

Your main enemy in this game is stress. To manage it, keep your eyes off the apparitions in the dark to avoid panicing and consume less oxygen. You can use the light to temporarily calm the situation, but be careful not to use too much electricity. Always have enough electricity to use the CO2 scrubbers when needed.

Made with love by:
Csaba Sárdi (3d artist, texture artist, programmer, game designer, sfx)
Máté Nyulasi (voice actor)

All assets were created by the team during the jam.


NOTE:
Sadly there is a known bug with one of the voice lines about co2 levels being too high. The line will repeat besically infinitely once it's ben triggered. Sorry about that.

StatusReleased
PlatformsHTML5
Authorerror13660
Made withUnity

Comments

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Here to return the favour :)

I think the concept and atmosphere of this game is quite good, very interesting take on the theme. Unfortunately there were several issue that made it hard to actually enjoy and meet the game on its terms so to speak.

It was unclear what I needed to do, the dialog keeps throwing new information at me when I’m still trying to process the previous info or explore. The timing the information came it also felt a bit unnatural. It was also hard to find the info sometimes, I understand I need to align the solar panel, but how do I know what to align it too? And how do I know if succeeded in scrubbing the air? I like the UI being diegetic but because you’re throw in it gets confusing. 

The game Unsorted Horror has a similar gameplay loop of doing stuff under stress and they get around it by having you do the first time without stress so you understand the possible actions.
Maybe have the station fall apart on your second day of the job?

Movement was nice and intuative but i wish i could rotate my view.
Also sometimes you seem to flip around for now reason but bugs be bugs

Clearly these issues could be ironed out with more time!

I gave the player no option to rotate to make the experience more disorienting. But otherwise i totally aggree with you on every point. At least i have a clear goal of what to improve next time. Thank you for the review!

I think subtitles would be nice, also when the game tells me something is running low there is no visual indication so idk what exactly is going on, but the vibe is really nice and movement feels controlled enough while still being floaty

Thank you for the review! On one hand i didn't want any UI elements taking you out of the atmosphere and also movement and checking gauges is a bug part of the game. On the other hand i totally understand and i should probably have had to look for some cleaver middle ground. The subtitles i wanted to add i just ran out of time : (